Anyway, reading that article, I got thinking about how rare it is that you find a game whose online setup is so well done that you just take it for granted. Both Resistance games scored pretty well, in that regard, even though we diehards complained a bit each time (Insomniac was fairly good at responding to many of those gripes). The Halo franchise on the 360 has usually been first-rate. Neither of those examples can really hold a candle to what I used to experience on the PC, however, in games like Aliens vs Predator or Unreal Tournament (the original)... or am I simply seeing those days through rose-coloured glasses? I seem to recall less frustration with finding the kind of games I wanted to play, compared to nowadays, but maybe that's because our expectations were so much lower back then.
I'd say that my own ordered priorities for online play would be:
- High availability - it's really annoying when you're ready to play but can't get online
- Fun factor - this is obviously somewhat subjective, but c'mon: designing an online game where anyone new to it is likely to be killed immediately upon spawning just isn't smart; the best game designers can put enough thought into what they deliver that the results can be fun for noob and pro alike
- Reliable matchmaking algorithms - whether it's by type of game, type of map, skill level or some other criteria... just make sure your code actually finds the best-suited game based on what I selected, would ya?
- Balanced play - I'm not fond of games where players who've spent more time in the game have artificial advantages (level ups, better weapons, better perks); being better at the game in terms of skill level is fine (and expected), but don't also make them better-equipped
- Variety - The more maps, the better; the more game types, the better; and if you really want us to keep playing this game, deliver new content - free of charge - on a regular basis
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