Tuesday, June 10, 2008

Final Crisis # 1 Explained

Want to know why so much of Final Crisis # 1 didn't make any sense in relation to what had preceded it in Death of the New Gods, Countdown and elsewhere?

Grant Morrison, writer and architect of Final Crisis, has all of your answers right here. It's a fascinating read for anyone who cares about the current state of the DC Universe, especially as an indictment for how messed up Dan DiDio's editorial approach has been.

Basically: Morrison starts working on Final Crisis in 2006, intended as the big "event" series for 2008, and provides scripts and script outlines for where it's going to DC editorial. DC, under DiDio, then proceeds to create introductory (i.e. filler) material for the big series - in the form of Death of the New Gods, Countdown, Countdown spin-offs like Countdown: Arena - and in the process manages to undercut (in terms of overusing the New Gods) and outright contradict what Final Crisis is going to cover. So then the first issue of Final Crisis comes out last month, and Morrison catches flak for not adhering to current continuity, despite the fact that he actually wrote his first!

What a comedy of errors, as only the current DC editorial staff could mastermind! If you want to understand why things are as screwed up as they are, just read that one interview.

No comments: