Wednesday, November 12, 2008

Clan Night Meets Network Problems

Last night seemed like it was full of potential, but as it turned out: it was just full of connection problems! For the second evening in a row, the servers supporting the online play of Resistance 2 had what might kindly be classified as "a bad night." AgileBoy and I managed to join a couple of buddies online for the start of one Co-op campaign, only to unceremoniously be dropped out of that match after about 5 or 10 minutes. We then failed in every attempt to get back online for the rest of the evening. We compensated by playing some Offline Co-op instead, which was still fun... but not quite the same as being in a group of 8 and getting to really cut loose.

I've been following the Resistance 2 forums for the past couple of days, watching to see what sort of updates might get posted there by Insomniac Games representatives. So far, I haven't really seen anything that fills me with confidence that things are about to get better. When I think about how great the gameplay is within R2's Co-op mode and yet how badly this lack of stability is hurting the game's reputation, I can't help but feel blue.

1 comment:

Anonymous said...

There's gotta be a Feature vs. Quality story in there somewhere...